If you are in the production industry, or want to be, you are in the right place. Our tutorials will lead you to advice about Maya®, AfterEffects®, Final Cut Pro™, DVD Studio Pro™, and other software. In addition to that, we are providing priceless information about running a successful company.
Demo Reel Recipe: By Jayson [Lead Animator]: So you want to be an animator? Jayson will tell you how to build a demo reel that rocks.
Metal Textures: By Nic [Technical Director]: An in-house tutorial that helps you create a metallic-like texture without the use of mental ray. A ghOst specialty!
Fluffy Textures: By Nic [Technical Director]: What do you do when the client wants it fluffy? Nic will show you how to make things look soft in Maya.
Hotkeys for Maya: By Nic [Technical Director]: The most useful keyboard shortcuts you will ever use, hopefully.
Replacing Particles with Geometry: By Joel [Animation Director]: ghOst's own Particle Man will show you how to replace those pesky particles with geometry in Maya.
Time Slider: By Jay [Animator Alum]: Silent Jay breaks his silence and shows you all the hidden functions of the time slider in Maya.
Bind Pose: By Corey [Animator Alum]: Want to keep that character rig from jumping all over the place? The Cowboy will show you how to use Bind Pose in Maya.
MEL Scripting: By Corey [Animator Alum]: Dig in there and change Maya for your own good, or evil, purposes. The Cowboy teaches the basics of Mel Scripting.
How to run an Effective Animation Studio: By Stephan [Executive Producer]: Learn from the all of his painful failures and sweet successes in this tutorial about how to run an effective studio.
DVD Studio Pro Basics: By Stephan [Executive Producer]: Just getting into DVD Studio Pro? Here is a survival guide for getting started in DVDSP.
Advanced DVD Scripting: By Stephan [Executive Producer]: Take DVD Studio Pro to the next step and get into advanced authoring to make interactive games on DVD.
Subsurface Scattering: By Zach Mandt [Friend of the ghOst]: This tutorial teaches us about lighting with Subsurface Scattering. He uses Maya and MentalRay. Simple and effective!!